Dienstag, 28. Januar 2014

Top mistakes and how to avoid it - Part II - Runner

Woohoo, I don't know whats really happening but at the moment I'm only throwing big walls of blog-ICE at you but if you read everything so far you are apparently indeed interested to consume all this Netrunner nerd writing. I really appreciate it. If you like what you see please leave comments and g+1 me. 

So, back to business. This entry will complete the two article series about common mistakes for both factions. You could add much more points but I guess this will sum it up quite well. I will not talk about ruling questions instead I will focus on decisions made during the game which are unfortunate.

Lets start with a more general introduction:

The majority of mistakes the runner usually does end up in either ending the run with more or less effect (worst case dying), getting flat-lined during the corps turn or not being able to snitch the agenda. All points specified are not really desirable so check out the following list. Again, no sorting or hierarchy. 

1. Don't forget your runners ability (sound odd, but I still see players forgetting the 1 credit for Kate)

2. Check your MU, if you on limit you have to trash first, before you can install. Include enough MU providing cards in your deck. 

3. Think about the chronological order of your actions especially if you want to draw a card or make a run. Do not draw on your last click, maybe the card would have been of use for the turn. Draw only on last click if you want to increase your grip in preparation for a Scorched Earth, neural EMP etc..

4. Take a look at the corps credits and learn the costs of the ICE. If he has no 8 credits, he can't rezz a Tollboth. If Jinteki has not 4 credits it can not afford to pay for a Snare etc. Has Weyland scored a 1 point agenda it is likely he may rezz an Archer if you went through this ICE before without getting it rezzed.

5. Don't include only 1 copy of each ICEbreaker in your deck. The probability is way to low to get it in time. use tutoring cards (Self  Modifying Code, Special Order ...) or more copies.

6. Apply pressure evenly on the corporation. Do not focus only on one server.

7. Run aggressively. If you don't run the Corporation will outplay you. 

8. Keep the Corp poor by forcing ICE to be rezzed (take precautions).

9. You are strong in early and late game so take your chances. The Corp has a more effective window in mid game to score agendas.

10. Fast advance Decks are common. Cut off the supply of agendas by establishing a R&D lock. Agendas will be scored out of hand so the remote is not a valid target (only if you trashed San San City grid before).

11. Run archives at least once a game if you see concealed cards in it. You never know...

12. Run archives definitely if HB made use of Accelerated Beta Test

13. Don't feel to safe. A lot of people are splashing a surprise card in their decks which can really ruin your day (Scorched in Jinteki or an Archer in HB...)

14. If you play against Jinteki run with enough money to pay for a fetal AI.

15. Never ever run on your last click versus HB when you are facechecking the ICE.

16. Combos are fun but don't use too many like SMCing to install a Yog which you host on Dinosaurus or to pump it up with Personal Touch while searching for Helpful AI....whatsoever. During this time the Corporation has already won the second game against the next opponent.


SHAPER:

1. Do not play a zero credit program before installing a more expensive card if you play Kate. You cannot save the credit that way.

2. With R&D Interface you MUST access all cards. Keep that in mind if you can't steal an Agenda, take a Snare and get a neural EMP if you play versus Jinteki. To hit two Snares is very unlikely (check my statistics articles).

3. Katman (Atman) is still strong but bring a Mimic or a Femme Fatal with you to avoid swordsman. Don't play Atman without Datasucker.

4. Run on Jackson Howard and trash it before you use Indexing. Otherwise the Corp may use his ability to shuffle R&D.

5. Don't use professional contacts as your primary economy card. It is not a good choice at the beginning. play it earlier if you have really bad cards or if you need THIS particular card. It will slow you down very much during the early game.

6. Shapers have a lot of 2/5 Star cards (see my rating in True Colors). Don't try to use a lot of singletons. Stick to a concept and build around it. Everything else is futile.

7. Clone chip can be used during a run, like SMC. You don't have to use it before. That's the true strength of those cards. 

8 Don't save up to much money (especially on Kati Jones). The Corp has many ways to thwart your plans. Use your money wisely. 

ANARCHS:

1. Remember the Corp to trash on card from R&D if you play Noise. They may forget it.

2. If you play Parasite check your MU. It is hosted on an ICE but you still must afford the MU.

3. Host Datasuckers on Djinn to keep MU under control.

4. Play Grimoire first after that install other Virus programs.

5. You can accelerate the effect of Parasite by using Datasuckers but you have to get to the ICE first.

6. Yes, purge viruses removes ALL virus markers, therefore don't play Imp and let it untouched for some rounds. Corporations hate Imp.

7. Milling is less effective if the Corp uses Jackson Howard so either trash it first or use another tactic.

8. Anarch economy is always an issue. Remember that when you set up your deck.

9. Use Stimhack wisely as an emergency backup. Don't waste it. 

CRIMINALS:

1. Silly, but don't risk tag'me style against Weyland. Remove your Account Siphon tags.

2. Criminals may use tag'me playstyle when you play non or just a few resources. 

3. Desperado + Datasucker is awesome. Run Archives instead of clicking for one credit.

4. Don't hesitate to play Inside Job and Forged Activation Order during early game if it gives you a good chance to steal an agenda and it is really keeping the corp poor.

5. Never forget the tags you receive after playing Account Siphon.

6. Don't play Sneakdoor beta to early, only if it will be rewarded. Let the Corp install and rezz expensive ICE in front of HQ first.

7. Criminals should run more aggressive although such a playstyle should be part of Anarchs which is not actually supported by the meta. Nevertheless if you run aggressive but at least one Faerie in your deck to avoid dangerous sentry ICE. 

8. Don't use Peacock, simply don't use it.

9. HQ and R&D Interfaces is good but you have to be able to pay 4 credits/ each, consider using Nerve Agent.

10. Account Siphon is not a credit denial card anymore, it is simply a burst economy for you. Most Corporations are using operation based economy which is a direct counter to Account Siphon.

I hope some points were helpful for you although it is focused on new players. If you know more common mistakes or bad playstyles feel free to leave a comment.

Keep running!


Pictures: http://fc05.deviantart.net/fs71/f/2012/366/b/4/staph_by_el_grimlock-d5pxmqj.jpg

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