Montag, 27. Januar 2014

Top mistakes and how to avoid it - Part I - Corporation

Welcome back runners and mega-cons.

I guess providing you with some pure basic guidance regarding the worst mistakes could be a good idea so I will point out common mistakes and how to avoid it in this article. 

First advice will be: After a game (doesn't matter if you have won or lost) analyze the game. Evaluate how you performed, which parts caused you to loose the game or at least caused a good opportunity to get vanquished. 

Let's start with the corporation. Which are the most common mistakes? Get yourself a beer or glass of good wine and think about it.

Please note that some mistakes I'm mentioning could be used as gambling tools for different play styles. This guide is mainly for beginners so please show some forbearance. 

CORPORATION

General mistakes:

If you played ANR a couple of times and you feel more comfortable with maneuvers and rules it still may happen that you experience situation you could get angry with yourself because it was a simple mistake which had a huge impact on the game like ultimately loosing it. Don't be a sore looser. Look at your mistake, adapt to it and play again. It's learning by doing and after a while you will decrease the number of mistakes you do dramatically.

1. Installing upgrades under your remote, not at the same spot as agendas. The reason for people doing it is you have to play those cards under your R&D or HQ ID. Play it in the same spot.

2. Accidentally naming the type of ICE you install (I'm installing a barrier...) without rezzing the card (therefore giving the opponent a huge advantage).

3. Not shuffling your cards (If the runner runs R&D he may know what you will play)

4. Forgetting your IDs ability (Not taking 1 Credit for HB:ETF) or causing netdamage for each scored or stolen Agenda of Jinteki:PE .

5. Yes, bad publicity is a free credit for each run the runner performs, not once during a turn. And yes, he can use it for cards like Self Modifying Code.

6. Not having enough Credits to rezz a piece of ICE after install.

7. Every piece of ICE you want to install after the first one costs 1 Credit for each already  installed ICE.

8.  Don't forget if the runner is tagged and plays tag'me style. You may punish him later.

9. Keep track of the the runners economy and calculate a "card based burst economy (CBBE)" like Stimhack, Dirty Laundry etc. if you are playing an Agenda into your remote.

10. Jackson Howard can be used after the Runner runs Indexing and before he accesses the R&D again

11. Clone chip can be used during a run to get SMC, which will lead to play SMC and use SMC to get the breaker. Don't feel to safe.

12. Don't open up to many equally defended remotes. You lower the overall defense capabilities of your central servers.

13. One big ICE in front a remote won't protect against Inside Job.

14. Don't put a single copy of a card you need in your deck and rely on it to draw the card.

Haas Bioroid:

1, Don't forget your 1 Credit for HB:ETF

2. You can't install a second piece of ICE in a remote if you have 0 Credits. You get the one credit AFTER installing.

3. Do not always protect every remote, play Adonis and Eve undefended if you have enough credits to force the runner to run and pay the trash costs

4. 1 Heimdall 1.0 does NOT protect a server

5. 2 Heimdall 1.0 are a different story

6. Janus is a good card if you can afford it, but don't leave your HQ open against criminals.

7. Fast advance needs Archived Memories, Biotic Labour and 2 point agendas, don't play around it.

8. Zed should be installed as the first piece of ICE

9. Hourglass should be used at the outermost piece of ICE

10. Wotan is not that bad as people say (use Bioroid efficiency research or oversight AI)

NBN:

1. Don't try to be competitive with your Midseason, Psychographics, Project Baele combo. Simply don't try!

2. Don't discuss about point 1.

3. Dataraven may telegraph your opponent if you play tag'n'bag. (may also used as a distraction)

4. Closed accounts is a lovely Account Siphon counter. Don't hesitate to use it also if the runner has 5 credits if those 5 credits will allow him to melt through your server.

5. Fast advance NBN depends on Astroscript. Don't gamble with this card. Score it safely.

6. Tollboth and Popup Window are must have NBN ICE.

7. Don't use Hunter anymore. It is extremely outdated.

JINTEKI:

1. Don't forget your IDs ability (J:PE) when you score an Agenda.

2. The runner has to perform a run in J:RP not a SUCCESSFUL run

3. Have always enough Credits to pay for your Snare or traps.

4. Having 4 Credits is a magic number for Jinteki which could scare your opponent. Don't miss that.

5. Bad Publicity is not really a problem for Jinteki at the moment but may change in near future (Raymont flint).

6. Use Snare in your HQ. It is much more worth in it (referring to probability if the runner accesses HQ).

7. The runner MUST access all cards if he uses R&D Interfaces.

8. The Runner wins if he scores 7 points and dies in the same run.

WEYLAND:

1. Archer is lovely but a lot of runners are splashing Emergency Shutdown so defend HQ or Sneakdoor Beta combos.

2. Don't hesitate to rezz a heavy ICE (Hadrians, Archer) with Oversight AI and put a cheap one in front to avoid Inside Jobs.

3. Tag'n'bag is good but don't see flat-lining the runner as your one and only way to win. It is always a secondary win possibility. 

4. Always look if the runner has counter tracing/tagging options when you are planning to play Sea Source. 

5. Posted Bounty is a wonderful way to tag the runner.







Picture: http://fc06.deviantart.net/fs71/i/2013/021/0/3/android__replicator_by_vashperado-d5s8l5q.jpg

3 Kommentare:

  1. Awesome overview! I really did some of the things you mentioned! Thx dude! Keep on writing!

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  2. I think you're not quiet right with #8 about Jinteki. AFAIK if the runner dies of netdamage the same time he scores the winning Agenda the Corp wins.

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    1. Unfortunately not, there was a FAQ entry a while ago. Check:http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/FAQ/Android-Netrunner%20FAQ.pdf

      If the Runner steals an agenda from Jinteki using the core set identity, but has no cards in hand, who wins?
      The Runner wins the game. Whenever a player has 7 or more agenda points in his score area, the game immediately ends. The game ending takes precedence over any conditional ability that
      triggers when an agenda is stolen

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